|Oblivion – Pixomondo||Lighting TD – Model prep/optimisation, volumetrics, shading, lighting, rendering.|
|Star Trek : In to Darkness – Pixomondo||Lighting TD – Asset cleanup and optimisation, animation, shader and render setting optimisation, lighting, rendering and atmospherics.|
|Welcome to the Punch – Brewery VFX||CG Lead –
Aircraft – Rigging, animation, shading, lighting, atmospherics and rendering.
Exploding glasses – Simulation, shading, lighting, atmospherics, rendering.
|300 Rise of Empire – MPC||Lighting TD – Blood splatter lookdev and ocean shading/lighting.|
|Coke Buildings – Nexus Productions||Lead Lighting TD :Character and prop lighting, shading and integrating in to live action plate (stop motion miniature set)|
|Audi – Nexus Productions||Lighting TD – Animation and modelling setup for dynamic road surface. Car and car component lighting, shading and rendering.|
|The Story of Science – BBC||Entirely self produced, from commission to delivery.|
|Streetdance 2 3D||CG Lead – Layout, animation, modelling, shading, lighting, atmospherics, and rendering. (excluding crowd)|
|Honda Accord – Digital Giant||Entirely self produced. Integration of CG car in to HDR dome projected onto environment geo.|
|Independence Masterplan – JM Architects||Entirely self directed, produced and delivered.|
|E4 Sting – Self||Entirely self directed, produced.|
|Ashes – Brewery VFX||CG Lead – Modelling, texturing, lighting, pflow particle effects, ocean integration, rendering.|
|SCRM – University of Edinburgh||Entirely self directed, produced and delivered.|