As part of the pre-release testing phase, I thought it would be interesting to stress test Mission Control to see what it could handle. To do this, I needed a…
In advance of more detailed documentation being added to the website, I thought I would share a walkthrough that demonstrates some of the more novel features of Mission Control that…
Mission Control supports all MCG packages out of the box. No need for recompiles to support every new package!
I encountered this issue whilst developing my plugin Mission Control; if the dotNet dataGridView has been sorted using the column headers, it seems that the indexes returned by (dgv.selectedRows()).item[#].rowindex or the tags returned…
Whilst developing Mission Control for 3ds Max, I came across an unusual bug where a name I was using “#vrayproperties” was becoming camel-cased to “#vrayProperties” and causing my script to…
A quick test showing general performance improvements on larger object counts, and preliminary indications of animated tracks and key-frames. Pink values indicate a track that has keys. Red values are…
Mission Control for 3ds Max will automatically support any 3rd-party plugin you can throw at it. There is no need to wait for an update to support new features in…
Mission Control for 3ds Max allows the artist to access any property of the current renderer. Here is a quick demonstration showing how to quickly find and select some vray…
Mission Control can also be used to manage your scene cameras. Here’s a quick clip showing how to access and set camera properties.
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