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Mission Control vs Light-lister : An update

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It has been quite some time since I released a performance comparison between Mission Control and the ‘light-lister’ that ships with 3ds Max.

Since there have been some big performance gains since then so I thought it would be interesting to see how the latest version of Mission Control stacks up.

I’ll leave it to you to draw your own conclusions!

missionControl_vsLightLister_00_800

Cameramap Gemini for 3dsmax 2015 released

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A quick heads-up for everyone out there suffering the limited function of the built in camera mapping tools in 3ds max.

Marcus Boos launched an Indigogo campaign to have his “Camera Map Gemini” plugin recompiled for 3ds Max 2015 which was quickly funded.  The latest version is now available to download for free from his website.

Here are some of the key features :

Features

  • supports up to 10 individual projections ( = camera & map channel ) within 1 modifier, good for complex projection setups
  • custom projection resolution settings and not tied to render resolution, more flexibility for aspect ratios that diverge from rendered output image
  • all projections can be toggled on and off individually within the modifier
  • projection camera names clearly visible in separate scrolling text field
  • projection cameras directly selectable in the modifier panel
  • acts like a WorldSpace Camera Map modifier, takes object and camera transformation into account (this means if an object is moving through the projection it will update every frame), projections will always stay “live” and recalculate on the fly if the camera or the projected object is animated
  • is in fact a regular ObjectSpace modifier, so other modifiers still can go on top
  • more stable than 3ds max’s default Camera Map object space and world space modifiers, no more lost connections to cameras or mapping channel numbers when cloning, no reassignment necessary
  • works properly as instanced modifier, many objects can share the same projection setup
  • all parameters exposed and controllable via MAXScript
  • since it is a modifier that projection results can be seen in viewport by turning on map
  • option to act as an object space modifier so that projections are frozen at a certain frame
  • custom resolution per projection channel, each projection can have its own map size now
  • per pixel rendering supported by custom CameraMapGeminiMap. It works like the CameraMapPerPixel map but reads out modifier’s settings so projections only need to be set up once (in modifier).
  • CameraMapGeminiMap has additional controls for projection angle threshold, toggles for projecting on back faces and faces behind the camera
  • fully backwards compatible from MAX 2012. If scenes are saved out from MAX 2012 in the MAX 2010 or MAX 2011 file format, plugin data will load properly in those earlier MAX versions

 

Mission Control for 3ds Max : Support for 3rd-party plugins

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Mission Control for 3ds Max will automatically support any 3rd-party plugin you can throw at it. There is no need to wait for an update to support new features in existing plugins, or entirely new plugin objects, modifiers, materials, etc.

Here is a clip showing how Mission Control allows access to all of Vray’s objects, materials, render settings, maps, modifiers, cameras and lights.
This clip also shows how the class-window allows users to quickly select all objects of a particular class by simply double-clicking the class-name. You can do this to select object types directly, or to select all objects with a particular type of modifier, material, map or for that matter any other object type.

Mission Control for 3ds Max : 3rd Party Support

Mission Control for 3ds Max : Renderer Settings

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Mission Control for 3ds Max allows the artist to access any property of the current renderer.
Here is a quick demonstration showing how to quickly find and select some vray renderer properties to display in the spreadsheet view.

mission-control-for-3ds-max-2000objects

I aim to integrate this view with RPManager data so artists can quickly compare particular renderer parameters between render passes.

Mission Control vs Light Lister

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Are you working on scenes with lots of lights? Mission Control might be able to help you with that.

For those of you who work on scene with a lot of lights, you’ll probably have experienced the pain of waiting for the light-lister to refresh. Mission control offers a massive improvement in speed in comparison with 3ds Max’s build in ‘light lister’, not to mention an improved UI to access previously hidden light parameters, and methods to change multiple lights simultaneously.

Light-lister struggling with just 121 lights….
Mission Control vs Light Lister.

Mission Control is ready in seconds….
MissionControl-for-3ds-max-vs-LightLister-121-lights-Mcontrol

Whilst you’re waiting for the light-lister to catch up, I’ve provided a quick overview of some of the features currently available within Mission Control; quick selection of multiple lights, copy-paste values, list filtering and parameter selection.

Mission Control for 3ds Max will be released for Beta testing soon. Please get in touch with your name, email and a brief description of how you intend to use the plugin if you wish to be included in the trial. Email me at : mcontrolbeta@reformstudios.com

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