Showreel Breakdown
Oblivion – Pixomondo | Lighting TD – Model prep/optimisation, volumetrics, shading, lighting, rendering. |
Star Trek : In to Darkness – Pixomondo | Lighting TD – Asset cleanup and optimisation, animation, shader and render setting optimisation, lighting, rendering and atmospherics. |
Welcome to the Punch – Brewery VFX | CG Lead – Aircraft – Rigging, animation, shading, lighting, atmospherics and rendering. Exploding glasses – Simulation, shading, lighting, atmospherics, rendering. |
300 Rise of Empire – MPC | Lighting TD – Blood splatter lookdev and ocean shading/lighting. |
Coke Buildings – Nexus Productions | Lead Lighting TD :Character and prop lighting, shading and integrating in to live action plate (stop motion miniature set) |
Audi – Nexus Productions | Lighting TD – Animation and modelling setup for dynamic road surface. Car and car component lighting, shading and rendering. |
The Story of Science – BBC | Entirely self produced, from commission to delivery. |
Streetdance 2 3D | CG Lead – Layout, animation, modelling, shading, lighting, atmospherics, and rendering. (excluding crowd) |
Honda Accord – Digital Giant | Entirely self produced. Integration of CG car in to HDR dome projected onto environment geo. |
Independence Masterplan – JM Architects | Entirely self directed, produced and delivered. |
E4 Sting – Self | Entirely self directed, produced. |
Ashes – Brewery VFX | CG Lead – Modelling, texturing, lighting, pflow particle effects, ocean integration, rendering. |
SCRM – University of Edinburgh | Entirely self directed, produced and delivered. |