- June 28, 2013
Client : MPC
Role : Lighting TD
Software : – Renderman, Maya, Nuke
– Blood lighting and lookdev.
– BG Ocean lighting.
– Working with the FX and shader writing departments I helped troubleshoot a number of issues with both shading implementations in renderman and FX implementations of the Tessendorf ocean simulation.
During my time at MPC whilst working on various projects I developed a collection of tools in python and Qt to improve the functionality of the Katana ‘gaffer’ within the lighting department.