Patrick Macdonald
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300 : Rise of an Empire

  • June 28, 2013

Client : MPC

Role : Lighting TD

Software : – Renderman, Maya, Nuke

Notes :
– Blood lighting and lookdev.
– BG Ocean lighting.
– Working with the FX and shader writing departments I helped troubleshoot a number of issues with both shading implementations in renderman and FX implementations of the Tessendorf ocean simulation.

During my time at MPC whilst working on various projects I developed a collection of tools in python and Qt to improve the functionality of the Katana ‘gaffer’ within the lighting department.

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